Newest Warhawk game debuts at Hill museum Published March 2, 2007 By Mitch Shaw 75th Air Base Wing Public Affairs HILL AIR FORCE BASE, Utah -- Against the backdrop of the Hill Aerospace Museum and its collection of planes that served as inspiration, Sony Computer Entertainment unveiled the latest version of the Sony PlayStation 3 game, Warhawk, here Feb. 22. Media and other guests in attendance were introduced to the game's new settings and concepts, and then played the game themselves. Twenty television monitors set-up with PlayStation 3 units allowed them to participate in a 10-on-10 tournament. Visitors then had the chance to tour the museum after lunch. According to Ryan Bowling, Sony Computer Entertainment, public relations director, the museum was the perfect place to stage the event. "We felt that the museum could provide a unique setting for the press to understand our inspiration for developing a game like Warhawk," Mr. Bowling said. "It also gives them a little more factual information and background on the military aircraft seen in the game." The location for the unveiling was also ideal because the studio that develops the game, Incognito Entertainment, is located in nearby Salt Lake City. Incognito Entertainment was incorporated in 1999 and shares a creative partnership agreement with Sony for the production and development of various titles on all PlayStation platforms. Kirk Bum, a representative from Incognito Entertainment, said the Warhawk game has many strong ties to the Air Force and its history. "The planes you see in the game were inspired by real life planes used in World War II," Mr. Bum said. "We have employees working at Incognito that have actually worked on real flight simulators used in the Air Force and at NASA. This museum really is the ideal location for us to unveil this game." Dylan Jobe, Warhawk game director for Incognito, said Warhawk is designed as a fantasy game, but the details in the planes are meant to be as realistic as possible. "The inspiration for our graphics comes from the planes right in this museum," Mr. Jobe said. "We wanted the planes in the game to be as true to life as possible; right down to the smallest detail."